SIMULATION DESIGN · CAPSTONE
Large-Scale Embassy Capstone
A half-day, role-based simulation that asked a large cohort to collaborate across functions, manage shifting priorities, clear work, and respond to timed scenario changes.
SIMULATION · INTERACTION · EXPERIENTIAL LEARNING
I design learning experiences built around decisions, practice, narrative, collaboration, and reflection.
APPROACH
I design learning by starting with what people need to do, not simply what they need to know.
My strongest work turns complex, procedural, or high-stakes content into experiences where learners have to make decisions, collaborate, interpret information, and respond to consequences. I use narrative and simulation when they create useful context, not just decoration.
I’m especially interested in translating subject-matter expertise into experiences that feel realistic without becoming cumbersome. That often means working across instructional design, interaction design, facilitation, storytelling, and technical implementation rather than treating them as separate parts of a project.
I also design for the people who have to run and maintain the experience. Reusable structures, clear facilitation systems, thoughtful scaffolding, automation, and iteration are as important to me as the learner-facing experience itself.
Building practice around judgment, tradeoffs, collaboration, and consequences.
Using roles, scenarios, uncertainty, and story to create meaningful context for practice.
Turning complex SME knowledge into clear, usable experiences without flattening the content.
Designing systems that can be delivered, reused, adapted, and supported by people other than the original designer.
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SIMULATION DESIGN · CAPSTONE
A half-day, role-based simulation that asked a large cohort to collaborate across functions, manage shifting priorities, clear work, and respond to timed scenario changes.
TABLETOP GAME · STRATEGIC DECISION-MAKING
A modular, role-based card game centered on team strategy, finite resources, and decision-making under uncertainty, supported by automated adjudication to reduce facilitator load.
ROLEPLAY · AUTOMATION
A live practice environment with dozens of branching role-play profiles, supporting evidence, and automated outcome routing for facilitators.
TABLETOP SIMULATION · PROGRAM MANAGEMENT
A single-session board simulation that turns a complex fiscal lifecycle into a tactile sequence of decisions, tradeoffs, changing conditions, and consequences.
IMMERSIVE MEDIA · LANGUAGE LEARNING
A self-paced 360° environment where learners explore a virtual city, interact with characters, investigate clues, and practice target-language comprehension in context.
BRANCHING SCENARIO · DIGITAL LEARNING
An accessible interactive experience that places learners into realistic workplace decisions, provides contextual feedback, and connects choices to practical resources.