SIMULATION · INTERACTION · EXPERIENTIAL LEARNING

Learning Design

I design learning experiences built around decisions, practice, narrative, collaboration, and reflection.

I design learning by starting with what people need to do, not simply what they need to know.

My strongest work turns complex, procedural, or high-stakes content into experiences where learners have to make decisions, collaborate, interpret information, and respond to consequences. I use narrative and simulation when they create useful context, not just decoration.

I’m especially interested in translating subject-matter expertise into experiences that feel realistic without becoming cumbersome. That often means working across instructional design, interaction design, facilitation, storytelling, and technical implementation rather than treating them as separate parts of a project.

I also design for the people who have to run and maintain the experience. Reusable structures, clear facilitation systems, thoughtful scaffolding, automation, and iteration are as important to me as the learner-facing experience itself.

Decision-Centered Design

Building practice around judgment, tradeoffs, collaboration, and consequences.

Narrative & Simulation

Using roles, scenarios, uncertainty, and story to create meaningful context for practice.

Translation & Synthesis

Turning complex SME knowledge into clear, usable experiences without flattening the content.

Facilitation & Scale

Designing systems that can be delivered, reused, adapted, and supported by people other than the original designer.

Selected Work

01

SIMULATION DESIGN · CAPSTONE

Large-Scale Embassy Capstone

A half-day, role-based simulation that asked a large cohort to collaborate across functions, manage shifting priorities, clear work, and respond to timed scenario changes.

Roleplay · SharePoint · Teams · Automation · AI-assisted content

02

TABLETOP GAME · STRATEGIC DECISION-MAKING

Reusable Tabletop Strategy Game

A modular, role-based card game centered on team strategy, finite resources, and decision-making under uncertainty, supported by automated adjudication to reduce facilitator load.

Tabletop game design · AI adjudication · Google Forms · Physical prototyping

03

ROLEPLAY · AUTOMATION

Branching Interview Simulation

A live practice environment with dozens of branching role-play profiles, supporting evidence, and automated outcome routing for facilitators.

Microsoft Forms · Power Automate · SharePoint · Teams

04

TABLETOP SIMULATION · PROGRAM MANAGEMENT

Budget Lifecycle Simulation

A single-session board simulation that turns a complex fiscal lifecycle into a tactile sequence of decisions, tradeoffs, changing conditions, and consequences.

Tabletop design · Scenario cards · Facilitation design · Physical game components

05

IMMERSIVE MEDIA · LANGUAGE LEARNING

Immersive Language Environment

A self-paced 360° environment where learners explore a virtual city, interact with characters, investigate clues, and practice target-language comprehension in context.

ThingLink · 360° media · HeyGen · Google Forms · AI-assisted media

06

BRANCHING SCENARIO · DIGITAL LEARNING

Branching HR Decision Simulation

An accessible interactive experience that places learners into realistic workplace decisions, provides contextual feedback, and connects choices to practical resources.

Storyline 360 · Branching scenarios · Accessibility · SME collaboration